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Operation Guides

Bonus: Using multiple viewports in UTAU!

Before you begin:

- This guide was written and coordinated by members of the UTAU community and has no affiliation with the UTAU software itself or its creator.

- This guide was written with users of WINDOWS 10 in mind, advice does not immediately translate to other operating systems or other versions of UTAU, such as UTAU-Synth for MacOS.

- This guide relates to the original UTAU software by Ameya which released in 2008 and NOT OpenUTAU, the fanmade UTAU alternative, as such the utility of this resource may vary.

- While the process of operating UTAU is ultimately safe when done correctly, JOEZCafe and other parties involved in JOEZUTAU projects take no responsibility for any incidents, loss or damage to users or property from following these instructions.

An extra technique!:

Sometimes when working on a UST, there's a lot of back-and-forth involved, verses, choruses and other kinds of vocal phrases will often repeat themselves depending on the song you're producing vocals for and you can find yourself frequently scrolling back and forth in your UST to refer to previous notes and tuning in your file.

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In a previous section, we went over how to add Labels to your UST to instantly scroll to the main landmarks of your file, but there's a second method you can use to look at multiple sections of your UST at once.

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1. Make sure your UST is saved and up-to-date, then open a second instance of UTAU while your first instance is currently running.

2. Place the second instance somewhere else on your desktop so you can see both windows at the same time, this is where having multiple monitors can really come in handy!

3. Reload the UST you're currently working on in the second instance and...

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...you now have two instances of the same UST open!

Choose one to be your main window you make edits from and choose the other as your Reference Viewport, allowing you to instantly view and reference other sections of your UST without scrolling away from the section you're currently working on.

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This is because when a UST is loaded into UTAU, that instance of UTAU precaches the file, so it doesn't cause any conflicts.

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There are of course some limitations that are important to keep in mind, you should only make changes to the UST from one instance of the program and overwrite the UST file from that instance.

The second window you choose to be your Reference Viewport also does not automatically refresh, so you have to re-load the UST whenever you want to update its display.

Enjoy using this small tip to streamline your UST process!

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